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AI Insights · Timothy · July 2024

Top 5 3D Anime Games on iOS in Australia, Q2 2024

Explore the performance of the top 5 3D anime games on iOS in Australia for Q2 2024, including downloads, revenue, and active user trends.

Top 5 3D Anime Games on iOS in Australia, Q2 2024

In the second quarter of 2024, the top 5 3D anime games on the iOS platform in Australia showcased varied performance metrics. Let's delve into the downloads, revenue, and active user trends for these popular games.

Wuthering Waves by KURO GAMES, which was released on May 21, 2024, saw significant activity. The game experienced a peak in revenue at around $94K in the week of June 3, with a notable dip to approximately $14K by June 17. Downloads started strong at 51K during the launch week but fell to about 2K by the end of June. Weekly active users also showed a declining trend from 42K in the launch week to 19K by the end of the quarter.

AFK Journey from Farlight Games, released in late March 2024, had a consistent revenue stream. The game began Q2 with about $98K in revenue, peaking at $108K in mid-April before gradually decreasing to around $34K by the end of June. Downloads saw a steep decline from 20K at the start of April to approximately 1K by late June. The weekly active users remained relatively stable, starting at 32K and ending the quarter at around 15K.

Hero Clash:Screw Master by 9z Games(HK) showed steady growth in revenue, beginning at $14K in early April and peaking at about $28K in early June. Downloads fluctuated, with a high of 7K in late April and dropping to just over 1K by the end of June. The game maintained a strong engagement with weekly active users, starting at 31K and seeing a peak of 51K in late April, before ending the quarter at around 32K.

Solo Leveling:Arise from Netmarble Corporation, released in early May 2024, experienced a varied revenue stream with an initial peak of $71K in the launch week and a subsequent dip to around $19K by mid-June, recovering slightly to $23K by the end of June. Downloads started at 20K in the launch week, decreasing to about 5K by the end of the quarter. The game saw a consistent increase in weekly active users, beginning at 19K and rising to 28K by the end of June.

Genshin Impact by COGNOSPHERE PTE. LTD., a well-established game since September 2020, continued to perform strongly. Revenue peaked at $190K in late April, with another significant peak at $112K in early June. Downloads remained relatively steady, fluctuating around 1K to 2K throughout the quarter. Weekly active users showed minor fluctuations, maintaining an average of around 40K throughout the quarter.

For more detailed insights and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024